5.11.2009

OMG, digi=IRL, rite?

"If you're a newspaper publisher and you think the solution is a digital facsimile of the analog version, you need to re-think." - Ed Cotton, from his post about the News Corporation starting to charge for online content

This is a fantastic quote, and not just because it succinctly calls out newspapers' digital stumbles, but it speaks to the larger issues facing the media and advertising/marketing industries with the growing role of interactive. Digital is a whole new ball game, and we need to recognize that we can't just simply take what worked in other mediums and assume it will have the same success digitally. If I may build upon the idea Ed brings up in this quote, I'd like to share a few additional guidelines: 
  • Static web ads shouldn't just be print ads put online. Work with the medium, take advantage of the placement, the shape, the size.
  • Similarly, rich media shouldn't just be your commercial on a digital platform. No one likes to open a web page and be bombarded by a 30-second commercial. We are social beings--we want to interact! Engage us. 
  • If you ARE putting up a commercial say before a video clip online, know the appropriate length. When we watch a 60 minute TV show, only 14 minutes of it is allowed to be commercials. If you're attaching your :30 commercial to a 1:30 video, you're pushing your luck.
  • When folks come to watch a television program online, its much more of a conscious activity. There's no channel flipping, no waiting around for your program to begin. Recognize this different level of engagement and leverage it. And please please please, don't show us the same ad over and over at every commercial break. On a TV we can just change channels...online we're stuck with it, and I believe the potential benefits of repetition will be outweighed by the feelings of ill will.
There's gotta be other applicable scenarios. Any others weighing on your minds??

5.08.2009

Yooouuutuuube and Other Oddities

I remember when I first learned about YouTube, I didn't think it would catch on. I didn't think people would take the time to CREATE videos and I certainly didn't understand WHY they'd even have the desire. Sure, I had seen videos online. But All Your Base Are Belong To Us wasn't on a video-sharing platform, so why would we ever need one?

Well, clearly I was wrong.

We love the creation, the attention, and the relative fame. In an era of Idol, reality TV shows, and YouTube, we've learned to recognize the "easy way" to fame and appreciation. With YouTube in particular, we were introduced to a whole new area of social currency, and everyone who was anyone seemed to jump on board.

Fast-forward to April 28th, 2009. An independent programmer/designer out of NY named David quietly released Yooouuutuuube, a kind of kaleidoscopic visual remix of any and all youtube videos based on each sequential frame. (For a great post about the details that make up Yooouuutuuube and an interesting discussion about compelling data mining on this platform, check out Misentropy's blog.) I got a chance to ask David a few questions via email and learned a few interesting bits about Yooouuutuuube and it's success.

I saw that you link to the original YouTube video. Are you affiliated with YouTube?
No, I am not affiliated in any way whatsoever with YouTube.

In your own words, what is the purpose of YooouuuTuuube?
Yooouuutuuube doesn't really have a purpose.

What kind of traction have you been getting? I found out about the site on Twitter (thanks, @nguyenduong!) and a friend of mine found out on Digg. Do you track hits? Unique visitors? Time spent?
The site has received 376,670 unique visitors since it launched. The average time spent on the site is 2 minutes and 30 seconds. This means I have wasted roughly 1.8 years of humanity's time.

I couldn't help but laugh. This was pretty much the kind of answers I'd expect from the creator of a program like Yooouuutuuube. But this overwhelming success of a small, independent project definitely points out a few lessons for us:
  • As consumers, the mash-up/remix phenomenon remains, with more opportunities out there to be realized. Now if only David could find a way to monetize...
  • We're drawn towards platforms that facilitate our own creations. Since Yooouuutuuube allows you to choose how many rows and columns and what kind of effects you see when it plays your video, we get the feeling that WE'VE created this incredible eyegasm, though in truth we owe it all to YouTubex3's infrastructure and programming. 
  • Programs that don't require extra experience, knowledge, or equipment will grow far more quickly than those with more barriers to entry. David made it incredibly simple--what can your programs do to remove some of these barriers?
  • Misentropy reminds us that we can use YouTubex3 for data as well as entertainment. This means that our innovations may have secondary benefits. I'm reminded of the box of Baking Soda sitting in my cupboard right now. How many boxes do you think they've sold based on its alternate benefit? And having discovered the alternate benefit, what did they do? They advertised it.
I'll leave you with one of my favorite iterations of YouTubex3--the Alice Remix Remix. Warning: Contact high is imminent upon viewing. It's about 2 minutes long but will play on repeat.

Try your own at www. yooouuutuuube.com and let me know what you think. What else can we learn from YouTubex3?